AI Insights · Timothy · October 2021
Top 5 Educational Games Performance in Kuwait Q3 2021
Discover the performance trends of the top 5 educational games on a unified platform in Kuwait during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 educational games in Kuwait showed varied performance trends across weekly downloads, revenue, and active users. Here are the key insights from Sensor Tower data.
Lingokids - Play and Learn experienced fluctuations in weekly revenue, peaking at approximately $5.5K in the week of September 20. Downloads saw a decrease from 1.7K in early July to around 1K by the end of September. Active users declined from 3.1K in early July to 2.2K by the end of the quarter.
TinyTap: Kids' Learning Games had a notable peak in weekly revenue, reaching $844 in the last week of August. Downloads were inconsistent, with a significant number of weeks showing zero downloads. Active users remained relatively stable, fluctuating around the 100 mark throughout the quarter.
Keiki Learning games for Kids showed consistent weekly revenue, with a slight increase towards the end of September, reaching $311. Weekly downloads varied, peaking at 444 in early August. Active users peaked at 483 in early August but then dropped to 340 by the end of September.
DragonPals: Preschool Learning had relatively stable weekly revenue, with a peak of $334 in mid-September. Downloads were highest in early August at 210, but dropped significantly in September. Active users peaked at 273 in mid-August but saw a decrease to 224 by the end of September.
Lamsa - Kids Learning App saw a significant increase in weekly revenue towards the end of September, reaching $496. Downloads were fairly stable, with a peak of 325 in early July. Active users ranged from 440 to 608, showing a slight decline towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.